1. Video Source – It is possible that the 3D video source (e.g., Blu-ray disc, satellite, cable TV, etc.) is outputting a 3D signal with crosstalk between the right and left video channels. This could be the result of an issue anywhere in the video chain from the camera, video processing, video recorder, video encoding, video decoding, etc.
Note: Although it is technically possible to have crosstalk introduced in the 3D signal before it is input to your 3D projector/display this is not typically the case. I have not heard of any confirmed case of a specific Blu-ray 3D disc title to have visible crosstalk in the recording itself. Most consumers having 3D projectors (or 3D TVs) have noted more visible crosstalk when viewing certain Blu-ray 3D movies than with certain other Blu-ray 3D movies and some have incorrectly jumped to the conclusion that the fault lies with the 3D recording itself on the titles prone to have visible 3D crosstalk. Typically in such cases, when only certain movies have objectionable crosstalk, this is because those titles include visual scenes with the characteristics (e.g., high contrast) that their specific 3D projector or 3D TV has the most difficulty in cleanly displaying. For more on this see below.
2. 3D Projector’s Imaging Technology Performance – By this I’m talking about the ability of the projector’s imaging chips (e.g., LCD, LCoS or DLP) to cleanly alternative between the display of the right and left image frames without being effected by the contents of the previously image frame (i.e., the frame intended to only be seen by the other eye). If any trace of that previous frame is still present when the next frame is displayed to the viewer the result can be visible 3D cross talk. LCoS technology is used for 3D projectors from such manufacturers as JVC and Sony, LCD technology is used for 3D projectors from Epson and Panasonic and DLP technology issued by Acer, Optoma, Mitsubishi (arriving soon) and Benq (arriving soon).
Note: LCD and LCoS micro-display chips inherently have a response time required to fully replace one image with the next image. Projector manufacturers using these technologies typically insert a black frame or blanking frame in the video stream between right and left images in an attempt to remove the previous image before displaying the next image. This appears to only be moderately successful since all LCD and LCoS based 3D projectors seen/reviewed to date do appear to have some level of 3D crosstalk resulting from the behavior of their micro-display chips.
3. Screen Characteristics – For active 3D systems the projection screen itself cannot be the source 3D crosstalk. However, for some viewers 3D crosstalk may be more visible/objectionable when the overall image brightness is higher and a higher gain screen will provide an overall brighter image as compared to a lower gain screen.
Note: I’m not suggesting using a low gain screen for 3D projection systems as a means to reduce objectionable 3D crosstalk. Rather I’m just pointing out that some viewers will find the same level of 3D crosstalk less noticeable on dim images as compared to bright images. Using a low lamp mode or a user adjustable iris could also be employed as a means to reduce overall image brightness if you really find that desirable for 3D viewing. However, most consumer 3D projection systems available to date already produce a fairly dim 3D image when used with a moderately large screen and having “too bright” a 3D image is rarely the case.
4. Synchronization between 3D Projector and 3D Glasses –3D is being projected as a sequence of alternating right and left images with a blanking interval between each image. The liquid crystal lenses of the active shutter 3D glasses must be synchronized with the projector such that the right lens only becomes transparent when the right images are displayed, the left lens only becomes transparent when the left images are displayed and these lenses become opaque all other times (i.e., when the image intended for the other eye is being displayed and also during the blanking interval between when the fully formed right and left images are being displayed). If a given lens of the active shutter 3D glassed become transparent too soon or become opaque too late the 3D crosstalk will be the result.
Note: With the increasing availability of 3rd party universal active shutter 3D glasses, differences in the ability of the glasses to synchronize optimally with the projector can be observed. Some such 3D glasses have a means to adjust the synchronization timing parameters to allow the user to select the best setting for use with their specific 3D projector or 3D TV.
5. On/Off ratio of the Active Shutter 3D Glasses – In the ideal world when the shutter lens of the 3D glasses is supposed to be transparent it would be perfectly clear and when it is supposed to be opaque it would pass no light at all. In the real world however the liquid crystal lenses never become perfectly transparent nor opaque. It is the inability of a lens to become full opaque that can lead to 3D crosstalk when even a very small percentage of the light is still being transmitted through the lens.
Note: It appears that 3D glasses being sold by the major projector manufacturers are improving in their ability to block light in the opaque state. Some inexpensive third party 3D glasses may or may not be adequate in this characteristic.
For Passive 3D projection systems there are two different technologies commonly used to visually separate the right and left image streams being seen by the viewers. I will be getting into passive 3D projection technologies and systems in a future blog. The more common technique for passive 3D projection uses a different orientation for the polarization of the projected light associated with the right and left images streams (e.g., used by IMAX and RealD in commercial cinemas). The only consumer oriented single projector using polarization for 3D is the LG CF3D (review is HERE). High-end dual projector setups using polarization for 3D are available from such manufacturers as Runco. The less common passive 3D technique uses narrow bandpass color filtering for the primary colors associated with the right and left image streams (e.g., used by Dolby in commercial cinemas). This 3D technique is sometimes referred to as “Interference Filter Technology”. In either case, both the right and left images streams are typically (for consumer systems) displayed simultaneously, rather than sequentially, and the passive 3D glasses have lenses that must pass the desired image stream and effectively block the unwanted image stream. The following 4 potential sources for 3D crosstalk apply as noted below to one or both of these passive 3D approaches:1. Video Source – same as described above for active 3D systems.
2. 3D Projector’s Filter Technology/Performance – Passive 3D projection systems must use either polarizing filters or color bandpass/interference filters. In both cases there are of multiple versions being used by different manufacturers. In the case of polarizing filters, these can be either linear or circular polarizing and in the case of color bandpass/interference filters, the number of bands and the specific set of wavelengths used can differ between manufacturers.
Note: None of these passive 3D technologies can be considered best or worst. Each have their positives and negatives. For example, in the commercial cinemas the IMAX 3D systems use linear polarization while RealD uses circular polarization. IMAX claims linear is better as it offers better rejection of the unwanted images (i.e., less crosstalk), but this is only true if you are viewing with the glasses perfectly level with the screen. If you tilt your head, or the glass, the crosstalk will increase. On the other hand with circular polarized projectors/glasses the crosstalk is not increased if the viewers fail to hold their head perfectly upright. With any passive technology the characteristics of the 3D related filters used by the projector(s) can have an impact on the level of 3D crosstalk.
3. Screen Characteristics – Of all 3D projection technologies, those passive 3D projection systems using polarization as the means of separating the right and left video streams are by far the most demanding on the projection screen characteristics.
Note: This is because the projection screen must retain the vast majority of the polarization in the image it reflects. Projection screens intended for use with such polarized passive 3D projection systems typically use a silver surface and such screens from the major screen manufacturers (such as Stewart and Da-lite) are specified to retain greater than 99% of the polarization. For passive 3D projection systems using bandpass/inference color filters, crosstalk levels are normally not especially sensitive to screen characteristics.
4. Passive 3D Glasses Characteristics – Passive 3D glasses are typically very low priced and that is one of the selling points as compared to the much more complex 3D active shutter glasses. With passive 3D glasses each lens is a filter and the quality of that filter can determine how well it will perform. The differences between mediocre and outstanding optical performance from such 3D glasses will usually be in terms of light loss and rejection of the unwanted images (i.e., 3D crosstalk levels). Quality 3D glasses using either linear or circular polarization are probably possible at a lower price point than those using the color bandpass/interference filters.